Stellaris shield hardening. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Stellaris shield hardening

 
 If playing as organics you will probably want a trade league as early as possible to cover CG and UnityStellaris shield hardening  So in average the same amount of shield or armor will least half as much time as the hull

-100% doubles your shields. Both are late game anyway so doesn't matter. 7% shields/day, or 250 out of 35834. Armor a in the presence of armor penetration p reduces hull damage by a percentage. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. " Stellaris Mods Used: Extra Ship Components 3. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Making your own ships with good designs it's a big difference. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. And that's pretty much only cruisers and battleships in carrier duty. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. It's a. Simple yet elegant in design, Your leaders will all start with 3 stars. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. Ancient Pulse Armor (and other ancient armaments) are impractical. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 8. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. It does diminish in effectiveness slightly when faced with shield hardening. This mod is a global compatibility patch for Stellaris 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. 10. Stellaris Wiki Active Wikis. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. So 2x Adv Shield hardener for 50% hardened shields. my shield nullification surprise. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Stellaris: Armor Hardeners are very effective. Also, shield/armor hardening could make a disruptor. oppressive ways of gathering food. hardening * total. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. MuffinFIN • 5 yr. 6 beta for Extra Ship Components:. It just combats against detection checks. Maybe they won't attack next time. Adds the Shrouded Star, which gives . The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. My apologies for misleading everyone to believe this was vanilla. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. In singleplayer you can just mass these, the AI will never counter them. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Shield hardeners are a new defensive technology in the upcoming 3. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Shield hardeners are a new defensive technology in the upcoming 3. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Stellaris 3. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Bumc Apr 10 @ 12:11pm. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Nearly all "special" AI empires build anti Shield. Hello, i wonder what "+% armor penetration" realy does. 100% is ideal value - as it would protect you from penalties from hull damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This mod adds base hardening to shields and armor, increasing with their tier. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. There are 6 players and idealy we would like to stop after 5-8 hours. Legacy Wikis. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). EDIT: the philosophy this is based on is pre-3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. 25 shield hardening and . Jump to latest Follow Reply. It's comparable to shield regen on fortresses. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. M: +315 shield HP (505 with AP), 4. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. 1x regenerative hull tissue. Mining lasers are now classified as Brawling weapons. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Yeah, you kinda need this. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. As you’re doing that, send in. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 3. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Rulers get more influence and ethics attraction. There. There are few weapons in the galaxy that can penetrate the hulls. #2. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. except corvettes since they only have 3 slots, they use 2 armor 1 shield. ago. Hull is 3300. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. . Losing 100 Ar or 125 Sh to get 65 Hull. Gigacannon needs to do 12600 to. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 00. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Just don't put Afterburners there, please. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. So if that's what your enemies are running they're worth it, and if not, they're. It won't be that bad in 2. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Aliasalpha • 6 yr. is it worth it do you think?Stellaris. My ships slots are half armor, 25% crystal, 25% shields. 6 update. Stellaris Wiki Active Wikis. Armor does not reduce damage to shields. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. That's the most common clear command. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The shield hardening components kind of revive the shields back to their older glory. #2. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Stellaris: Shield Hardeners - You must use them. Also, might I recommend giving them an aux component that grants them an anti-shield negation effect [so they don't care about pulsars or space storms] and shield hardening [anti-penetration stat vanilla added a bit ago]?It gets shot by a 50% penetrating shot. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. There are also more. With the 2. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. The Dragon. That's good, but not great for an ascension path. It means it ignores shield and does damage. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Strictly speaking, I haven't found a lot of use for. It's a great mode for Stellaris. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Refire rate and general stats have been adjusted. All neutral or friendlies share gateways access. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. Promethian Mar 12, 2019 @ 7:28pm. Strike craft are their own separate entities like missiles. This grants you access to a very strong early game, with a strong. You should also be able to trade for food if need be. A +50% bonus to one of the most common jobs in your empire. . At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 5 Q3. R5: Just got out of a battle and none of my ships shields are regenerating. except corvettes since they only have 3 slots, they use 2 armor 1 shield. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. A new Stellaris update 3. Baby's First Stellaris Ships (3. The below video linked when completely seen will provided the needed information. If there is a storm that nullifies 100% shields, but ships have 20%. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Then I realized why that wormhole was still red, and sent a ship in. ago. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Armor/shield hardening is a counter for weapons that bypass that defense. Ship accuracy and evasion increased by 5%. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This means it now has 90-50=40% as the penetration just subtracts armor percentage. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Side bonus of 80% shield hardening and 400 extra armor and shields. 6 update. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. Stellaris Real-time strategy Strategy video game Gaming. No they can not. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Stellaris. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Usually done by science ships. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. In this video I test out the new Armor Hardeners which is part of the new 3. Web Death Jun 4, 2019 @ 11:54am. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. The other version is "%chance to reduce any damage from penetrating at all" but I. 9 ‘Caelum’ Patch. Report. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. That's worse than 6+6=12s for a purely neutral weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That and the challenge of waiting half a century for the next unity perk. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. My enemy has mountains of torpedoes (no neutron launchers). Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 1. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. mcb0001. and with the introduction of armor and shield hardening it's just not effective. and a huge stack of armour. 6 beta for Extra Ship Components:. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. 25 days. Similarly I now avoid battleships until they get shield hardening and X-slot weapons, at which point I will either use them with particle lance + kinetic arty to destroy the enemy before he can close in or with other fleets soaking the damage. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Attack the ship with a shield penetration weapon 3. . Generally you should mount a higher ratio of armour anyway. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. So yes they do deal double damage to corvettes. Mega-Engineering is no longer hard to get. . So which one is best based on your experience with the game so far. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. ReplyStellaris. Modifier Effects. Thank You! I thought it was a. Like this: Unbidden have. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Now say, 30% shield hardening cuts Disruptor damage by a third. Honestly, taking. Are extremely powerful vs AI. Engineering research. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Adds a new unique system containing a Shrouded. 6 “Orion” update includes many changes to combat. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Added new. Stellaris. The shield hardening is just a minor problem, I will test it later though. Attack the ship with a shield penetration weapon 3. Stellaris Wiki Active Wikis. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. - Update for Stellaris version 3. Based on pre-2. • 2 yr. 6 is now available on PC. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Go to Stellaris r/Stellaris. That’s either by design or by technical limitation. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Similar argument applies to, e. E. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. . 0 unless otherwise noted. There's not really that much you need in terms of utility components. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Observe the full damage going through shield. 1 jump drive range to ships in the system. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The great khan event is brutal. . Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Tactics Forever, before the dev put it on Steam and then gave up on it. Armor hardening is better and easier to get than shield hardening. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Stellaris Wiki Active Wikis. g. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 7 Jobs List (WIP) Original code by bipedalshark Parser code :. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. It gives +10% weapons damage, +10% shield hardening for admirals. Various weapons will come in new sizes. Shield nullification. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Other than Armor Hardening, it's just the edict to speed up megastructure construction. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Losing 100 Ar or 125 Sh to get 65 Hull. Jump to latest Follow Reply. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. A quick search reveals that shield hardening apparently stacks. Zro is also used for Psionic Shields - effectively T7 shielding. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Unexpected Mineral Seams is a colony event chain that has a very small chance to. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Losing 100 Ar or 125 Sh to get 65 Hull. If you go into a system with shield negation, you average them out for the value of your shield. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Most of my games last about two days. Their faces are melting so lovely and the screams music to my ears. 6 update. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. R5: Found a choke point on a pulsar that gives 100% shield nullification. There are 5 outcomes as far as I know. 5 days. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Damage 16 - 24 +100% Shield Penetration. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Shield nullification Starbase. Sentient livestock is still just livestock. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. 9 (played a couple more in older versions). Shard. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. TLDR; Armor is better than shields the vast majority of the time. 6x Crystal plating - 1650 HP. Maybe they won't attack next time. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. That’s how badly hardening gimps penetration weapons. Can't terraform Mars then. Meaning you can get 100% hardening on a large ship, pretty easily. Inversely scale hardening module impact against hull size. Should say something like "track all projects". Tried again, happened again. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Cloaking disables shields. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. Well, this is that. Deselect it. Shield strength, against full shield penetrators, is given by. However I have been dealing with an issue of failing the psionic shield event after save scumming. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. 75% hardening all shield targets stop arc pretty well. 6 “Orion” update includes many changes to combat. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter.